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<channel>
	<title>Marius Winter</title>
	<link>https://mariuswinter.games</link>
	<description>Marius Winter</description>
	<pubDate>Tue, 29 Mar 2022 14:51:54 +0000</pubDate>
	<generator>https://mariuswinter.games</generator>
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	<item>
		<title>Games</title>
				
		<link>https://mariuswinter.games/Games</link>

		<pubDate>Tue, 29 Mar 2022 14:51:54 +0000</pubDate>

		<dc:creator>Marius Winter</dc:creator>

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		<description>GAMES










&#60;img width="1280" height="705" width_o="1280" height_o="705" data-src="https://freight.cargo.site/t/original/i/eaf1d9bbef865e16006269ac7510282d908aa33a20bc076e63acf9a809bfd883/stumble_title2025.png" data-mid="234578272" border="0"  src="https://freight.cargo.site/w/1000/i/eaf1d9bbef865e16006269ac7510282d908aa33a20bc076e63acf9a809bfd883/stumble_title2025.png" /&#62;



Stumble in the Dark

In this singleplayer slapstick stealth game, the Melone twins must follow in the family's footsteps of being Master Thieves… with none of the skills.
Explore ancient mansions, crash through the furniture, steal priceless art, and run away from both the security and the supernatural in Stumble in the Dark.
This is the first project of my new studio Wunderfax, and currently, it's in pre-production.




Release: TBA
Developed by: Wunderfax
Links:
︎︎︎ Webpage

︎︎︎ Wishlist on Steam!


























&#60;img width="1200" height="675" width_o="1200" height_o="675" data-src="https://freight.cargo.site/t/original/i/4a04f6063b122706207e25d4b66fcce11a3c37c98bfb6d1978bc9b3711d61f36/games_snm.png" data-mid="137919259" border="0"  src="https://freight.cargo.site/w/1000/i/4a04f6063b122706207e25d4b66fcce11a3c37c98bfb6d1978bc9b3711d61f36/games_snm.png" /&#62;



Say No! More

A hilarious, easy to play game about our fear of saying No.
Together with Nick Maierhöfer I created the concept and prototype. The project was then produced at Studio Fizbin and published by Thunderful Games.




Release: 2021
Developed by: Studio Fizbin
Links:
︎︎︎ Webpage

︎︎︎ Trailer
























	

&#60;img width="630" height="500" width_o="630" height_o="500" data-src="https://freight.cargo.site/t/original/i/91d36d28bbc177f3ba3ae559078b86d03e7d3fce59bcf163d71b9b8d26972f5b/games_psychonautsSweded.png" data-mid="137919295" border="0"  src="https://freight.cargo.site/w/630/i/91d36d28bbc177f3ba3ae559078b86d03e7d3fce59bcf163d71b9b8d26972f5b/games_psychonautsSweded.png" /&#62;

	


Psychonauts Sweded







Psychonauts 1 remade in the Unreal engine. The "sweded" in the title is a refrence to the film "Be Kind Rewind", where movies are re-made in a charming, "quick and dirty" way. With that mindset, and the desire to try out Unreal, I made Psychnoauts Sweded in a week.




	


Release: 2021
Developed by: Solo project
Links:
︎︎︎ Webpage
























	
&#60;img width="1200" height="675" width_o="1200" height_o="675" data-src="https://freight.cargo.site/t/original/i/492c10b751b0e5778263746cc950d1639187d6f82ff24a7dc562beaff2bc8cd0/games_moi.png" data-mid="137919302" border="0"  src="https://freight.cargo.site/w/1000/i/492c10b751b0e5778263746cc950d1639187d6f82ff24a7dc562beaff2bc8cd0/games_moi.png" /&#62;

	


Minute of Islands



"Minute of Islands is an art- and story-driven puzzle platformer, that turns the classic hero’s
journey on its head.
I was the game director in the games pre-production.
	

Release: 2021

Developed by: Studio Fizbin

Links:

︎︎︎ Webpage

︎︎︎ Trailer































	
&#60;img width="720" height="405" width_o="720" height_o="405" data-src="https://freight.cargo.site/t/original/i/0a76299cb5421d772967d8a4d85697c401f009f6712e888e1674012e6d8355c3/games_moodBye2.png" data-mid="137919305" border="0"  src="https://freight.cargo.site/w/720/i/0a76299cb5421d772967d8a4d85697c401f009f6712e888e1674012e6d8355c3/games_moodBye2.png" /&#62;

	


Mood Bye

Before flash got shut down for good, Benedikt Hummel and I made one final Major Bueno flash game.


	

Release: 2020

Developed by: 

Major Bueno, Studio Seufz



Links:

︎︎︎ Webpage

︎︎︎ Video



︎︎︎ Play it
































	
&#60;img width="1600" height="1200" width_o="1600" height_o="1200" data-src="https://freight.cargo.site/t/original/i/ade0a1c531c62724bed8aaf07756d955e8221ce1df3710248062c57ed70f26bc/games_monkeyology.gif" data-mid="137919313" border="0"  src="https://freight.cargo.site/w/1000/i/ade0a1c531c62724bed8aaf07756d955e8221ce1df3710248062c57ed70f26bc/games_monkeyology.gif" /&#62;

	



Monkey Island ArcheologyI assisted the Video Game History Foundation in studying the source code of THE SECRET OF MONKEY ISLAND (1990) and MONKEY ISLAND II - LECHUCK’S REVENGE (1991). For that I learned the basics of the game engine SCUMM to uncover and re-implement cut content. The findings were prepared for a live presentation for the 30th anniversary of THE SECRET OF MONKEY ISLAND.
	

Release: 2020

Developed by: 

Video Game History Foundation



Links:

︎︎︎ Blogpost

︎︎︎ Stream































	
&#60;img width="1472" height="828" width_o="1472" height_o="828" data-src="https://freight.cargo.site/t/original/i/3fbb41bca48d7db9d425e7737f153478a33b1de775a0b7721963eac46d75576d/games_kkn.jpg" data-mid="137919314" border="0"  src="https://freight.cargo.site/w/1000/i/3fbb41bca48d7db9d425e7737f153478a33b1de775a0b7721963eac46d75576d/games_kkn.jpg" /&#62;

	



KiKAninchen App

An interactive world for pre-school kids. Made together with the Kinderkanal. I was the game director for the release version.


	

Release: 2017

Developed by: Studio Fizbin

Links:

︎︎︎ Webpage



























	
&#60;img width="480" height="358" width_o="480" height_o="358" data-src="https://freight.cargo.site/t/original/i/3be4955952fa0c1483e446a0c48c7d758964f9387c9155c7d0477b4ea8f2f51a/games_mitd.gif" data-mid="137919317" border="0"  src="https://freight.cargo.site/w/480/i/3be4955952fa0c1483e446a0c48c7d758964f9387c9155c7d0477b4ea8f2f51a/games_mitd.gif" /&#62;

	


Melone in the Dark

A free horror-comedy game that is a love letter to Alone in the Dark (1992), which dev partner Nick Maierhöfer and I played back in Kindergarten.Made during the Melon Game Jam 2017.


	

Release: 2017
Developed with: Nick Maierhöfer

Links:

︎︎︎ Webpage

︎︎︎ Video




























	
&#60;img width="480" height="261" width_o="480" height_o="261" data-src="https://freight.cargo.site/t/original/i/72eb5738d46a75bb229b1ed88103b5e11866867b4ccebde8e81ebc294addd717/games_washedmeashore.gif" data-mid="137919321" border="0"  src="https://freight.cargo.site/w/480/i/72eb5738d46a75bb229b1ed88103b5e11866867b4ccebde8e81ebc294addd717/games_washedmeashore.gif" /&#62;

	



They washed me ashore

First Unity project I made with Nick Maierhöfer during the Global Game Jam 2017.


	

Release: 2017
Developed 

with: Nick Maierhöfer


Links:
︎︎︎ Webpage































	
&#60;img width="600" height="318" width_o="600" height_o="318" data-src="https://freight.cargo.site/t/original/i/cacadfb9eee3d4fdb7e68628f138c49b7456da14cc716e28f5c38eec555118a8/games_ele.jpg" data-mid="137919324" border="0"  src="https://freight.cargo.site/w/600/i/cacadfb9eee3d4fdb7e68628f138c49b7456da14cc716e28f5c38eec555118a8/games_ele.jpg" /&#62;

	



Elefanten App Updates

The official WDR Elefanten-App containing many games for pre-school kids. I designed new features and games for the first two major updates.


	

Release: 2016

Developed by: Studio Fizbin

Links:

︎︎︎ Webpage




























	
&#60;img width="315" height="250" width_o="315" height_o="250" data-src="https://freight.cargo.site/t/original/i/4716d1282dd5c10dbba24f06b376b975f550caaad15e6be968a11c72077524b6/games_mayor.png" data-mid="137919329" border="0"  src="https://freight.cargo.site/w/315/i/4716d1282dd5c10dbba24f06b376b975f550caaad15e6be968a11c72077524b6/games_mayor.png" /&#62;

	



Mayor Incoming

A twine game about cleaning up your office.


	

Release: 2016
Developed 

by: Solo Project


Links:
︎︎︎ Webpage






































	&#60;img width="1024" height="500" width_o="1024" height_o="500" data-src="https://freight.cargo.site/t/original/i/0add2093de4bfbef347e3e85a25039a1810ede5dc374d797b0b9f38894e33462/games_mimics.jpg" data-mid="137919332" border="0"  src="https://freight.cargo.site/w/1000/i/0add2093de4bfbef347e3e85a25039a1810ede5dc374d797b0b9f38894e33462/games_mimics.jpg" /&#62;
	MimicsA mobile online game where players have to mimic silly cartoon faces. I made the User Interface.


	

Release: 2016

Developed by: Navel

Links:

︎︎︎ Webpage




































	
&#60;img width="1206" height="904" width_o="1206" height_o="904" data-src="https://freight.cargo.site/t/original/i/fcbc34cc9a6e85ea34c46b635d09b9316010e68a873d66179a6fbc8ba26dd775/games_fritzStibitz.png" data-mid="137919334" border="0"  src="https://freight.cargo.site/w/1000/i/fcbc34cc9a6e85ea34c46b635d09b9316010e68a873d66179a6fbc8ba26dd775/games_fritzStibitz.png" /&#62;

	



Fritz Stibitz

Pickpocket-simulator by Major Bueno, made for the Magpie Collection.(Not available due being a backer exclusive.)


	

Release: 2015

Developed by: Major Bueno

Links:

︎︎︎ Video





























	
&#60;img width="768" height="432" width_o="768" height_o="432" data-src="https://freight.cargo.site/t/original/i/bcf682a430bd9059903fd2df0ab302a783cc0d54027822a0d372b79d3036fef3/games_tourBueno.jpg" data-mid="137919339" border="0"  src="https://freight.cargo.site/w/768/i/bcf682a430bd9059903fd2df0ab302a783cc0d54027822a0d372b79d3036fef3/games_tourBueno.jpg" /&#62;

	



Tour BuenoMy diploma project: A Major Bueno roadtrip through the european indie game scene, visiting 11 developers in 9 countries to make 11 games, accompanied by a film crew to make 11 documentaries for Arte Creative (sadly not available anymore).


	
Release: 2015
Developed by: 

Filmakademie Baden-Württemberg


Links:
︎︎︎ Webpage
︎︎︎ GDC talk

︎︎︎ Trailer
































	
&#60;img width="640" height="360" width_o="640" height_o="360" data-src="https://freight.cargo.site/t/original/i/f3eaba3e36f4712e60723c1c2502d889deb179035f8381448da895835038034b/games_tmnt.jpg" data-mid="137919341" border="0"  src="https://freight.cargo.site/w/640/i/f3eaba3e36f4712e60723c1c2502d889deb179035f8381448da895835038034b/games_tmnt.jpg" /&#62;

	



TMNT The Final Slice

An official Teenage Mutant Ninja Turtles game for Nickelodeon. It's a local multiplayer action game for mobile deivces.


	

Release: 2014

Developed by: 

Major Bueno



Links:

︎︎︎ Video






























	
&#60;img width="512" height="341" width_o="512" height_o="341" data-src="https://freight.cargo.site/t/original/i/5114935904a67dab4fd97ba6bbb55c50e9bbc5b157573948c9e27f3e237ffc21/games_musclecat.png" data-mid="137919353" border="0"  src="https://freight.cargo.site/w/512/i/5114935904a67dab4fd97ba6bbb55c50e9bbc5b157573948c9e27f3e237ffc21/games_musclecat.png" /&#62;

	



Musclecat Showdown

This is a game I made with Natasha Allegri (Bee and Puppycat) and Benedikt Haas. It’s a two-player game where you play buff sexy cats and hit super hot poses.The game was exclusevly made for the THAT Party at GDC 2014, and showed up in some other gaming events here and there.
	

Release: 2014

Developed by: 

Natasha Allegri, Benedikt Haas, Brenden Boyer


Links:

︎︎︎ Article

︎︎︎ Video





























	
&#60;img width="442" height="219" width_o="442" height_o="219" data-src="https://freight.cargo.site/t/original/i/eba9898a0e163c9956fd201737452735ed7531f68fbd10f243539386c5513963/game_tesla.jpg" data-mid="137919355" border="0"  src="https://freight.cargo.site/w/442/i/eba9898a0e163c9956fd201737452735ed7531f68fbd10f243539386c5513963/game_tesla.jpg" /&#62;

	


Tesla Arcade



A digital "tag" game on a 8x8 pixel grid built inside an old table. Every pixel is an LED inside empty light bulbs.
	

Release: 2013

Developed by: Filmakademie Baden-Württemberg

Developed with: Marie Wellershoff, Benedikt Haas

Links:

︎︎︎ Webpage

︎︎︎ Video

























	
&#60;img width="500" height="281" width_o="500" height_o="281" data-src="https://freight.cargo.site/t/original/i/e7d802ce764cfe498402e96f04e0cd674c58f890fc2429cd397ab7b9e54ead75/games_majorBueno.png" data-mid="137919374" border="0"  src="https://freight.cargo.site/w/500/i/e7d802ce764cfe498402e96f04e0cd674c58f890fc2429cd397ab7b9e54ead75/games_majorBueno.png" /&#62;

	


One Game A Month



In 2013 my friend Benedikt Hummel and I made one flash game each month. Sadly, since Flash is gone since the end of 2020, most of them are not playable anymore. Two were ported to HTML5 by Studio Seufz and can be played right now: Caesars Day Off and Moon Waltz!&#38;nbsp;
	

Release: 2013

Developed by: Major Bueno

Links:

︎︎︎ Webpage

︎︎︎ Video of a selection of games

























	
&#60;img width="1390" height="711" width_o="1390" height_o="711" data-src="https://freight.cargo.site/t/original/i/e3d69714b1e2729e12a283baaaf51d7df488802861adeca9fa01d052c5c1398d/game_thevisit.png" data-mid="137919379" border="0"  src="https://freight.cargo.site/w/1000/i/e3d69714b1e2729e12a283baaaf51d7df488802861adeca9fa01d052c5c1398d/game_thevisit.png" /&#62;

	


The Visit



The first game Benedikt Hummel and I made, before we became "Major Bueno". Made at a game jam in Stuttgart, with Background art by Irina Gross.
	

Release: 2012

Developed by: Major Bueno

Links:

︎︎︎ Video

︎︎︎ Play it!






























	
&#60;img width="616" height="353" width_o="616" height_o="353" data-src="https://freight.cargo.site/t/original/i/1323dd4fe932e94fe4aff054b31ccaacaa5809ec3aa35cb34f2236f59b5b8d63/games_brokenAge.jpeg" data-mid="137919382" border="0"  src="https://freight.cargo.site/w/616/i/1323dd4fe932e94fe4aff054b31ccaacaa5809ec3aa35cb34f2236f59b5b8d63/games_brokenAge.jpeg" /&#62;

	



Broken Age

2012 I was an intern at Double Fine during the early production of Broken Age and created animatics for cinematic cutscenes.


	

Release: 2012
Developed by: Double Fine
Links:
︎︎︎ Webpage
︎︎︎ Video

























	
&#60;img width="640" height="360" width_o="640" height_o="360" data-src="https://freight.cargo.site/t/original/i/896798317c877475d0d0a4a0f4440c90b4402d7e286d981dd893b89f41924c8a/games_applicant.jpg" data-mid="137919384" border="0"  src="https://freight.cargo.site/w/640/i/896798317c877475d0d0a4a0f4440c90b4402d7e286d981dd893b89f41924c8a/games_applicant.jpg" /&#62;

	



Double Fine Application

My interactive application for an internship at Double Fine. Simultaneously a love letter to The Secret of Monkey Island. It was made in flash and sadly not playable at the moment.
Music by Andrei 

Constantinescu.
	

Release: 2012

Developed by: Solo Project

Links:

︎︎︎ Article
























	
&#60;img width="462" height="260" width_o="462" height_o="260" data-src="https://freight.cargo.site/t/original/i/ff87bd1d1b33282472d2ead8528f5769aa7269ffbb265891fb2a625e88b7d764/games_bttf.jpeg" data-mid="137919415" border="0"  src="https://freight.cargo.site/w/462/i/ff87bd1d1b33282472d2ead8528f5769aa7269ffbb265891fb2a625e88b7d764/games_bttf.jpeg" /&#62;

	





Back to the Future - The GameSimilar to my tasks for “Sam &#38;amp; Max: The Devil’s Playhouse” I made a couple cutscenes for Telltales Back to the Future game.




	

Release: 2010

Developed by: 

Telltale Games



Links:

︎︎︎ Trailer





























	
&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/f9320af114a9ca5a3c594ba487c7b896d2c5a8363f7880a019c1bca7b622c935/games_snm.jpeg" data-mid="137919480" border="0"  src="https://freight.cargo.site/w/1000/i/f9320af114a9ca5a3c594ba487c7b896d2c5a8363f7880a019c1bca7b622c935/games_snm.jpeg" /&#62;

	



Sam &#38;amp; Max: The Devil’s Playhouse

During my internship at Telltale Games my main task was to make a ton of cutscenes for the third season of Sam 'n' Max.Also, I voiced the european tourist in Episode 3.




	

Release: 2010
Developed by: 

Telltale Games


Links:
︎︎︎ Trailer






























	
&#60;img width="784" height="541" width_o="784" height_o="541" data-src="https://freight.cargo.site/t/original/i/f896debcc9554e80dad240e7904602174413bbbc5e4d9a063429c4f5cf7354ae/games_hc.jpg" data-mid="137919582" border="0"  src="https://freight.cargo.site/w/784/i/f896debcc9554e80dad240e7904602174413bbbc5e4d9a063429c4f5cf7354ae/games_hc.jpg" /&#62;

	





Halloween Contest

As an entry for the Telltale Communities Halloween Contest we made our first own point and click adventure game.

Background art by Martin Köhler.




	


Release: 2009
Developed by: 

Thorsten Fietzek, The Wolf Brothers


Links:
︎︎︎ Webpage





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